Gong Zheng
My personal work involved modeling, texturing, and implementing a character with facial expressions for one of my university projects.
Software used: Unity, Blender, Substance Painter, Figma
/* Fade effect for page transitions */ .fade-out { opacity: 0; transition: opacity 0.5s ease; } .fade-in { opacity: 1; transition: opacity 0.5s ease; }
My personal work involved modeling, texturing, and implementing a character with facial expressions for one of my university projects.
Software used: Unity, Blender, Substance Painter, Figma